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See how to improve positioning in interaction-heavy Xsens mocap workflows
Main Speaker
Justin Adams
Product Specialist Entertainment
Learn about:
3D positional aiding added to your Xsens workflow
Consistent character positioning across takes and scenes
More reliable real-time output for complex production scenes
Bring motion into position
Motion needs to work in context. Characters interact with environments, props, and other performers, and maintaining consistent positioning throughout a production is one of the biggest challenges in complex animation workflows.
In this free live session on September 24 at 5:00 PM CEST | 8:00 AM PDT, Justin Adams will walk you through the Xsens HTC VIVE Ultimate Tracker integration and show how 3D positional aiding adds spatial reference to your inertial mocap setup, improving character positioning, interaction accuracy, and real-time output.
This session shows how 3D positional aiding helps reduce positional drift in game development, VFX, virtual production, and live entertainment workflows, while keeping the setup practical and flexible.
What you’ll see in the session:
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A live walkthrough of the Xsens HTC VIVE integration workflow
- Why positional consistency matters for interaction-heavy animation
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How the new integration improves ground contact, prop alignment, and character-to-character interaction
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Real-time output: getting more stable, predictable results on complex scenes
- Flexible tracker placement options for performers, props, and environments
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Live Q&A with Justin Adams
Meet the speaker
Justin, a seasoned industry professional with 11 years of experience, holds degrees in Mechanical Engineering and Interactive Media. His notable achievements include spearheading an award-winning indie VR game project as the Level/Environment artist, showcased at SIGGRAPH 2019. Previously, Justin served as a Creative Specialist with KeyShot 3D Render Engine, collaborating with renowned clients like Nike, Oakley, Google, and Apple.