August 20th - 11:00 AM PST

Mocap with the MoCats


Realtime MetaHuman Demo with body, face and hands

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Metahumans have taken the animation market by storm since the release by Unreal Engine. Having access to digital human with such unprecedented standard of quality, fidelity, and realism sparked a wave of creative projects and ideas.

Join Katarina (Katie Jo) Turk and Catarina Rodrigues in an explanation on how to use Xsens LiveLink plugin, Faceware Studio and Manus Gloves to stream realtime motion capture body, face, and hand data onto a MetaHuman in Unreal.


Katie Jo Turk

Katie Jo Turk is a Sr. Product Specialist for 3D Character Animation at Xsens. She works at the Xsens US office in El Segundo, CA, and supports our customers in the Americas. Additionally, she is an expert in many character animation tools such as Unreal, Unity, Maya, etc.

Catarina Rodrigues

Catarina Rodrigues is a Digital Artist and Mocap Technician based in Los Angeles, CA. She specializes in motion capture and illustration, with a focus on great storytelling within the creative industry. Currently, she is a Performance Capture Technician for a facial mocap company - Faceware.


1. Introduction 

2. Hardware options

3. Software options

4. Unreal Scene

5. Q&A