Metahumans have taken the animation market by storm since the release by Unreal Engine. Having access to digital human with such unprecedented standard of quality, fidelity, and realism sparked a wave of creative projects and ideas.
Join Katarina (Katie Jo) Turk and Catarina Rodrigues in an explanation on how to use Xsens LiveLink plugin, Faceware Studio and Manus Gloves to stream realtime motion capture body, face, and hand data onto a MetaHuman in Unreal.
Katie Jo Turk
Katie Jo Turk is a Sr. Product Specialist for 3D Character Animation at Xsens. She works at the Xsens US office in El Segundo, CA, and supports our customers in the Americas. Additionally, she is an expert in many character animation tools such as Unreal, Unity, Maya, etc.
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