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Xsens Announces Integration with Unreal Engine 4 at GDC

Xsens GDC booth (#631) to Feature Full-Body Immersive VR Experience with The Virtual Dutch Men and Presentations with Autodesk, Faceware, and Manus VR

Enschede, The Netherlands March 8, 2016 – During Game Developers Conference 2016, Xsens is teaming up with IKinema and Epic Games to showcase a new technology alliance that integrates Xsens’ motion capture technology (Xsens MVN) into Unreal Engine 4 using IKinema’s LiveAction. The integration will be part of Epic’s keynote address on Wednesday, March 16 at Moscone West, Room 3001 – 3003.

“Today’s announcement of the live integration of Xsens MVN with Unreal Engine 4 is another step to enable our users to focus on the creative process rather than the technical integration,” says Xsens Product Manager Hein Beute. “The new technology alliance will enable many new real-time applications that require realistic human-like character animations and beautiful graphics.”

At the Xsens booth (#631), The Virtual Dutch Men will demonstrate a full-body immersive virtual reality experience using the Oculus Rift, Unity game engine, Manus VR gloves, and Xsens’ motion capture suit. In addition, throughout the week Xsens and its technology partners will be demonstrating motion capture use cases for a variety of game development scenarios.

Highlighted booth presentations include:

  • Game Engine – A live motion capture demonstration of the Unreal Engine
    pipeline using IKinema’s LiveAction will take place daily.
  • Virtual Reality – Full-body immersive VR experience featuring Xsens MVN,
    The Virtual Dutch Men, Unity Game Engine, and the Oculus Rift.
  • Facial Capture – Live performances from Faceware show how patented facial
    motion capture technologies blend with Xsens MVN body tracking.
  • Hand and Finger Capture – The peripheral maker Manus VR will appear
    alongside Xsens to highlight its motion capture technology for fingers and hands.
  • Pipeline Integration – An Autodesk specialist will be showing live motion
    capture integration with Autodesk 3ds Max and Maya.

 

GDC booth demonstrations and partner presentations will take place at the Xsens Booth (#631) during expo hours on March 16 – 17 at the Xsens booth (#631), in the main exhibition hall at GDC. The full GDC schedule is available now on the Xsens website.

To schedule a meeting with Xsens or to view a demonstration during GDC 2016, please contact: [email protected].

 

About Xsens MVN
Xsens MVN is a full-body, 3D inertial motion tracking system that delivers fast, production-ready 3D data to professional animators. With faster set-ups, cleaner data, and tougher materials designed for demanding production environments, the MVN suits are at the cutting-edge of mobile motion capture technology. The new system also marked the debut of a modular price model that makes the systems accessible for studios of all sizes. https://www.xsens.com/products/xsens-mvn/

About Xsens
Xsens is the leading innovator in 3D motion tracking technology and products. Its sensor fusion technologies enable a seamless interaction between the physical and the digital world in applications such as industrial control and stabilization, health, sports and 3D character animation. Clients and partners include Electronic Arts, NBC Universal, Daimler, Autodesk, ABB, Siemens and various other leading institutes and companies throughout the world.

Xsens is a Fairchild Semiconductor company, an industry icon delivering power solutions for the mobile, industrial, cloud, automotive, lighting, and computing industries. Xsens has offices in Enschede, the Netherlands and Los Angeles, California. Please contact us on the web at https://www.xsens.com.

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Xsens and MVN are registered trademarks or trademarks of Xsens Technologies B.V. and/or its parent, subsidiaries and/or affiliates in the Netherlands, the USA and/or other countries.


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