Mocap with the MoCats

Metahumans have taken the animation market by storm since the release by Unreal Engine. Having access to digital human with such unprecedented standard of quality, fidelity, and realism sparked a wave of creative projects and ideas.

Join Katarina (Katie Jo) Turk and Catarina Rodrigues in an explanation on how to use Xsens LiveLink plugin, Faceware Studio and Manus Gloves to stream realtime motion capture body, face, and hand data onto a MetaHuman in Unreal.

Speakers

Katie Jo
Xsens

Used Products