VR, AR, And MR Solution
Using Xsens MVN Animate, studios of all sizes can enhance the production of 3D character animation for virtual reality, augmented reality, and mixed reality mediums using inertial motion capture.
- Motion, Captured Anywhere
Capture clean character animation in any environment. In the studio, office, or outside.
- Works with Game Engines
Xsens MVN Animate can stream data straight into Unity or Unreal engine.
- Interactive experiences
Create realistic experiences with animation data that audiences can interact with.
AR in any environment
Once users are wearing the Xsens suit, movements can be recorded or streamed to give life to 3D characters. The movements of the user can be recorded and mapped directly to pre-rendered cues and animated on-screen.
Premium ARTS is a creative studio from Japan specializing in interactive animation and graphics technology for television, live entertainment, amusement park attractions, commercial real estate, and digital signage. They use the Xsens MVN system for their LiveAR product, a combination of motion capture and real-time 3D animation via their proprietary Chidori 3D graphics engine.
Create immersive animations, fast
Using Xsens MVN Animate, studios can produce immersive character animation for VR games with speed. VR is all about interactivity and the movement of game characters is pivotal to the experience, bringing a sense of realism to the in-game world.
“Xsens allows us to capture an idea and put it in virtual reality on the same day..We rarely use the word 'mocap' anymore. We say, just Xsens it.”
John Kim, Survios animation director, Creed: Rise to Glory.
Create live experiences
The ability to record motion anywhere makes interactive performances with live VR and AR solutions simple and effective. Whether it’s a stage play or an interactive game demo, users can see live animation recorded in real-time by actors wearing Xsens suits.
“Once the performers get into the suit, they're natural - the suits don't get in the way of the performance at all. As soon as they realized that their acting wasn't going to be inhibited, it became a great opportunity for them to achieve something fresh and exciting.”
Toby Coffey, Head of Digital Development at The National Theatre.
Produce interactive AR
By mapping character animation, users can create live, interactive AR experiences and life-like movement for characters in front of live audiences. Psyop digitally produced two 3D cartoon characters in a room with an interviewer to answer live questions online – actors used the Xsens suits in the studio to provide movements to the animations in real-time.
“We brought in the Cricket Wireless character and surprised them. They were blown away, and they thought we were kind of faking it-like it was pre-rendered.”
Matthew Seymour, executive producer of Psyop's The Lab division