Xsens product manager Hein Beute discusses the relationship between the two mediums and their uses of motion capture.
“The film industry was the first to cross the Uncanny Valley by developing sophisticated pipelines, manned by artists who paid close attention to rigging and retargeting. In the last couple of years, though, this has changed. Now technology is driven more by the games industry.”
Read the full interview, about Hellblade, Ted, Skrillex, Björk and all the major game engines at Develop Online.