Join the third Mocap Content Creators Conference (MCCC). After two of our successful editions in 2021, we are now ready for the third MCCC, the Metaverse Chapter!
For the Metaverse Chapter, we came up with an impressive lineup of Metaverse pioneers who will share insights into their Metaverse journey. They will also talk about how they are using Xsens motion capture to build avatars and virtual worlds.
Bringing years of experience from across the entire production industry, you'll get first-hand insights from pioneering video content creators Brendan O'Neill, Jonathan Winbush, Cory Williams, Aragorn Meulendijks, and HaZ Dulull!
Enabling small and large studios to realize their creative ideas is what we do best-providing accurate motion capture, combined with cloud services for a more efficient pipeline.
With over 20 years in the Film and TV industry Kevin has done it all. Kevin’s passion comes from building creative companies and making them successful. Alongside this Kevin is a crypto & blockchain enthusiast and has been bridging the gap between tradtional high-quality media and WEB3 technology.
A VFX veteran of over 15 years, James has led and been involved in award-winning projects for the likes of Nike, Playstation and MTV. James was also one of the first artists accepted onto the Unreal Fellowship. James is also a trained screenwriter with his latest film currently being made by an Oscar-winning director.
HaZ started his career in Video games before moving into Visual Effects, and then later transitioning over to Directing & Producing. HaZ is the co-founder of production company HaZimation producing feature films, tv and video games. In 2020, HaZ was hailed by Epic Games as a pioneer in utilizing the latest in Unreal Engine and Virtual Production on his animated feature films in production.
Dominik Faber is the CEO and founder of Yabal. The German entrepreneur previously founded the HR software company softgarden which was acquired by private equity firm Investcorp in 2018. Prior to becoming an entrepreneur, Dominik studied Computational Linguistics and Computer Science in Saarbrücken and Berlin.
She is multidisciplinary with 15 years in the art & tech industry for game studios. Currently, Veronica is leading interactive exhibitions featuring fine art walls and sculptures of international public art. She is also a developer on various hardware and software teams integration with developers for the creation of toon stylized bespoke characters and realistic Unreal Engine Metahumans pipelines.
In 2021, Brendan launched Sombra Network, a full-service NFT and blockchain VFX studio that is leading the way in decentralized content and storytelling. Alongside his award-winning studio Bonfire VFX, they built an NFT marketplace and global community of token holders. Their upcoming NFT drop, SINS, is May 4th. Made with Unreal 5, Iclone, Xsens, Manus VR and Faceware.
Jonathan Winbush is a multi-award-winning motion graphics artist with over 15 years of experience working in television, movies, to VR & AR. Winbush has done work for Epic Games, Marvel, Netflix, DC & Warner Bros. Winbush is currently a part of the Youtube Black Voice Fund and was also recently awarded the MegaGrant by Epic games to further support his educational efforts.
Cory pioneered the world of online video as the world's first professional YouTuber. With millions of subscribers and billions of views across his 5 unique channels, Cory uses his filmmaking skills and technical abilities to continue pioneering new fronts. In 2018, he shifted his focus into full-time virtual production.