Customer cases for Game

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Game, set and match
Game, set and match
Xsens powers NoGhost’s data-led Wimbledon ident
O2 and Happy Finish produce immersive VR experience for Rugby fans
Wear the Rose experience
O2 and Happy Finish produce immersive VR experience for Rugby fans
LawBreakers by Boss Key: Producing high level triple-A content with a very small team
Boss Key - LawBreakers
Producing high level triple-A content with a very small team
Fragments of Him
Fragment of Him
Award winning indie game
Cinematic teaser for mobile game War 1937
War 1937
Cinematic teaser for mobile game War 1937
Motion Capture for The Zombies
Motion Capture for The Zombies
An animated video by Pixelhunters for the game The Zombies
Brigham Young University – Owned
Brigham Young University – Owned
Making of a five minute short film in a highly collaborative, interdisciplinary environment
Protrain Taekwondo Mobile App
Protrain Taekwondo Mobile App
Building a mobile learning app within 2 months using Xsens MVN
Kaxan Games
Kaxan Games
Ruben Olvera, Production Coordinator at Kaxan Studios, talks about the use of Xsens motion capture.
Strange Company
Strange Company
With the use of the Xsens MVN suits Strange Company can release lots more films than they did before.
Free Style 2 Street Basketball
Free Style 2
Motion capture for the game Free Style 2 Street Basketball.
Insomniac Games: Resistance 3
Resistance 3
Kevin Grow, Cinematics Director at Insomniac Games, talks about the animation pipeline for Resistance 3.
Sony Computer Entertainment: Killzone 2
Killzone 2
Xsens MVN used for development of first person shooter Killzone 2 by Guerrilla Games.
Gearbox’ Borderlands
Borderlands
Late summer 2007, Gearbox Software came to an agreement with...

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