Whilst working from home can feel disruptive or difficult at first (for some), it can also provide an opportunity to be creative in new surroundings, and luckily the technology that is available today means that creative work doesn't have to stop!
Creating mocap driven character animation at home is a viable way to deliver on a project you had already started – or it could even help you shape the start of something new!
Some Xsens "Working from Home" resources:
We’ve collected some of our favorite videos, stories, and blogs that feature animation created in-the-home. We hope that something here serves as an inspirational and useful resource for you in the coming months…just make sure you clear some space before trying any big moves!
- In March 2020, a national state of emergency was declared. For Raven Software, co-developer of Call of Duty: Black Ops Cold War, suddenly the future of the next game in the biggest FPS series of all time was in jeopardy. This is the Inside Story of how Call of Duty was made from home.
- Director Ron Ducats from Bryant Films tests out the suit at home for his Halo fan film
- Our Polish partner PCC Polka showing how to setup the system at home.
- The Pantheon! A personal project by Han Yang, CG Supervisor at Method Studios. He did all the mocap using Xsens, by himself, in his living room.
- A look into the Homebrew mocap behind The Leviathan
- "We can record from anywhere!" –bringing to life the story-driven, alternate reality of 1920+
- We spoke to Kite and Lightning, winners of 2018 SIGGRAPH Real-Time Live:
- AAA content – Very Small Team: Lawbreakers by BossKey.