If you missed the MCCC - Metaverse Chapter, we have a full overview for you in this blog!
Xsens hosted the Mocap Content Creators Conference for the third time, this time it was the Metaverse Chapter. With an impressive lineup of speakers, the conference provided exclusive insights into how they are building the Metaverse using Xsens technology.
Check out Metaverse pioneers from Beemup, Yabal, Sombra, and MEFaverse! They have shared their tips, tricks, and knowledge about what they are working on.
The goal of the MCCC - Metaverse Chapter is to empower you to start creating for the Metaverse. Xsens supports this goal by providing accurate motion capture, cloud services, and flexible pricing for every kind of production.
Quick link to the MCCC - Metaverse Chapter sessions:
- Building an NFT Series for the future (JPunks)
- The Metaverse is not what you think it is, and you can’t escape it (Beemup / Your Open metaverse)
- From metaverse prototyping to User Generated NFT experiences (Xmanna / Uppercut)
- Live animation for the Metaverse (Yabal)
- Realm Bending in Unreal Engine as a Stepping Stone to Living in the MetaVerse (Cory Williams / Eric Bear)
- Building an NFT-powered Metaverse called SINS (Sombra)
- Creating the MEFaverse, an NFT project by Method Man (Jonathan Winbush)
- Using Photogrammetry To Create Avatars (Cory Williams)
All sessions have the live Q&A from the Live Stream included.
JPunks: Building an NFT Series for the future
Kevin and James discuss their Jurassic Punks (JPunks) NFT project. A one-of-a-kind project built in Unreal Engine 5 with Metaverse-ready avatars. Built by a dedicated team of award-winning Visual Effects veterans.
Beemup / Your Open Metaverse:
The Metaverse is not what you think it is, and you can’t escape it
Aragorn Meulendijks is CMO at BEEMUP, the company behind the world’s first Layer 1 Metaverse Platform, Your Open Metaverse. Aragorn takes you on a journey into what our Metaverse future might look like, breaking down the technological drivers that underpin the Metaverse, why its core component is blockchain peer2peer technology and not VR, what business will be disrupted, what new business models this offers and how it will save humanity from itself.
Xmanna / Uppercut:
From metaverse prototyping to User Generated NFT experiences
Haz Dulull breaks down two web3 projects which are produced using his dedicated unreal engine pipeline. The first is when Xmanna an e-sports driven metaverse teamed up with his company, HaZimation, to originally create a trailer that lead to prototyping the Mannaverse (specifically the gamification and world-building elements). The second project looks at how HaZimation is creating user-generated web3 experiences with the project Uppercut, a partnership with the team at Jumpcut, where this utility-driven NFT project is 100% community-driven.
Live animation for the Metaverse
Yabal is the high-fidelity metaverse game world for premium experiences and live-animated shows.
Dominik talks about the current state of live shows in the Metaverse, why they are important and how they can be successful. He shares a detailed look at Yabal’s motion-capture-based live-animation technology and share learnings from past live concerts on Yabal’s platform.
Realm Bending in Unreal Engine as a Stepping Stone to Living in the Metaverse
Immersing oneself deeply in a MetaVerse requires “realm bending” — a method of co-existing in multiple realities while fluidly phasing awareness between them. Actors, directors and environmental artists in virtual production have much to teach us in preparation for beaming up.
In this session, Cory Williams and Eric Bear share hands-on volume translation tips, bio-natural locomotion tricks, and realm bending experiences from their recent work on HyperWatt Productions’ latest animated TV mini-series.
Veronica Lynn Harper has over 15 years of experience in the art & tech industry for game studios. And in her session, Veronica will talk about technology & artistic expression. An exploration of physical movement, visual art, and sound with Xsens Motion Capture suit and MVN software technology.
Veronica and Movella are also teaming up on a special project which she shares more about.
Building an NFT-powered Metaverse called SINS
Brendan and partner Demian Gordon launched Sombra Network, a full-service NFT and blockchain VFX studio. Together they have built an NFT marketplace and global community of token holders ready for their NFT project SINS.
SINS, the NFT multiverse created by Sombra Network is a VFX utility-based NFT ecosystem that allows minters to become their NFTs.
In this session, Brendan talks about the challenges his team faced to bring this new motion capture NFT metaverse to life and the future of NFT utility.
Creating the MEFaverse, an NFT project by Method Man
Jonathan Winbush is a multi-award-winning motion graphics artist who pushes the limits of what can be accomplished with a little creativity.
In this session, Jonathan deep-dives into what he and the team created for the MEFaverse, an NFT-powered project around iconic rapper Method Man.
Using Photogrammetry To Create Avatars
Cory pioneered the world of online video as the world's first professional YouTuber.
In his session, Cory shows you how to use free photogrammetry software to create high quality assets for characters, props and environments. Also you will learn how to use free photogrammetry software to create cool new avatars for motion capture. Be He-Man! Be a rock monster! Be a photo-scanned version of yourself! You could be an NFT. Photogrammetry makes it possible.
Interested in learning more about Xsens motion capture?
If you are looking for a solution for motion capture to do creative animations, then Xsens is the right solution for you. Xsens motion capture is also the go-to solution for professionals working in film, animation, TV broadcasting, and live entertainment!