New customer case online


Kevin Grow, Cinematics Director at Insomniac Games, talks about the animation pipeline for Resistance 3:

"The use of motion capture in our animation pipeline became a necessity during Resistance 2, so when we were in preproduction on Resistance 3 one of the first things we explored was a motion capture solution that we could have onsite to get animation into our game faster. However, we have limited office space at Insomniac so it would be difficult for us to allocate a space for a traditional optical set up. This led us to explore the Xsens MVN inertial motion capture suit."

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Resistance 3

Insomniac Games