Develop article: The future of mocap
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Read this six page article about the future of mocap, facial animation and character animation. Several industry professionals give their view on the biggest challenges the future holds for us. You can also read what Xsens has to say on this matter.
“Character animators don’t want to be stressed with pipeline issues, it is all about the creativity for them, the challenge for us is to make the product fit in the pipeline. If an animator has an idea in the morning, it needs to be in game by the afternoon, without too much technical issues and post processing.”
> Read the article, Develop, April 2011 (pdf)
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